[PORCINE] is a “hyperlisation” of the current trajectory and downward spiral of humanity. It features human forms surveilled by pocket tools and aerial weaponry, before being processed, exploited, and packaged. The viewer travels in the POV of a bullet, through abattoirs and supermarket aisles, within the visual language of retro FPS games and cartoon shaders, crafting something palatable yet grotesque through media aesthetics often consumed by children.
The overlays, inspired by early punk zines, combine with 3D models crafted by both AI and humans to tell a secondary narrative: one of CIA psyops, mind control, consumerism, and objectification. [PORCINE] also implicates its own creator, acknowledging the paradox of exploiting art and imagery through “stolen” or bastardised visuals of war, commodified desire, and stylised violence. To depict exploitation, one must engage with it. To understand the machine, one must step inside.
The narrative loops endlessly, opening and closing on the abattoir, an unbroken cycle of oppression, echoing Orwell’s Animal Farm.